Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11401
?
16092
?
7734
?
8362
?
21586
?
16243
?
7935
?
8464
?
14292
?
9986
Total damage to objectives
5065
22059
5811
4488
3163
7059
29724
366
276
0
Total damage to buildings
4693
801
4187
3692
3163
7009
3527
366
276
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
108
0

Abilities usage

in numbers

Jaws of the Beast (Q)

70xpressed

Blood Hunt (W)

2xpressed

Primal Howl (E)

25xpressed

Infinite Duress (R)

6xpressed

?

Warwick

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(23045 Matches)
?
?
51.9% WR(5138 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Warwick
?
Shaco
4.20KDA2.33
0.68%Kill Participation0.32%
10Vision Score7
16,092Damage Dealt7,935
32.2Max CS Advantage8
4CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

?
3Max Level Lead1
Blue61,244G
Difference+8,072G
Red53,172G
?
11,781G
?
15,022G
?
10,752G
?
10,486G
?
13,203G
727G
4,672G
488G
226G
1,959G
11,054G
?
10,350G
?
10,264G
?
10,260G
?
11,244G
?